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Sunday, February 9, 2014

APPLE NEW LAUNCH IPhone-6

Apple is going to design Phablets that consists consists of both Smartphones and Tablets.


 There were rumors that in the last iPhone cycle, a seemingly well-connected Australian tech blogger, still in his teens, managed to leak authentic factory-machined parts that gave away virtually the entire design story of both new iPhones weeks before the official Apple reveal. Because of this track record, documented in my post-mortem, The Winners And Losers Of New iPhone Leakers And Rumors, we have to approach this current iPhone cycle armed with the knowledge of the increasing porousness of Fortress Cupertino.

So when The Wall Street Journal comes out and says that “Apple plans an iPhone model with a screen larger than 4½ inches measured diagonally, and a second version with a display bigger than 5 inches,” we treat it as more than idle gossip. And some of us do more than just write about what Apple will do next. For the members of the mystical not-so-secret society I call the Apple Fantasy Prototyping League (#AFPL), like Italian designer Federico Ciccarese, these rumors are calls to action.












Ciccarese has created a pair of iPhone 6  based on the WSJ information that allow us to visualize not only what these new devices might look like, but how Apple’s mobile operating system will fare in this super-sized environment.

He has translated the rumors into his estimate of actual screen sizes and pixel dimensions, keeping the 16:9 aspect ratio and retina pixel density of the iPhone 5 line as a constant.
Compared to the 4? diagonal, 640×1138 px screen of the iPhone 5S,
Ciccarese has calulated the “mid-size” iPhone 6 at a 4.7? diagonal, 750×1338 px screen size and the “phablet” at a whopping 5.5? diagonal, 878×1568 pixels. (These dimensions sound too irregular to be what Apple would actually do, but the estimates allow Ciccarese to work out the details of his 3D models.) He notes in his description of the concept designs that these larger screens will allow the icons to be reorganized on the homepage springboard. This simple observation, and Ciccarese’s demonstration of how an identical number of identical icons fit on the three different screen sizes, bely a larger point about the larger-screen iPhone. iOS 7 on an iPhone 5 series screen is already a matrix of 24 candy-colored icons to a screen. The iPad, both regular and mini, solve this problem by displaying larger icons with larger margins between so that the springboard contain the same number of icons as the iPhone screen. So it’s certainly possible that iOS 8 will make use of the responsive scaling of vector icons already included in the iOS 7 SDK and range on the spectrum somewhere between the current iPhone and the iPad Mini.


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But the larger purpose here is that larger screens offer alternative potential interaction patterns than either scaling up the quantity or size of springboard homepage icons. the first iPhone, as planned by Steve Jobs, was a selling tool the maximum amount as a chunk of hardware. simply staring at the house screen individuals knew straight off that this phone was a instrumentality for apps. At the time, this was a crucial conception to urge across. And indeed Apple’s growth has been linear with the expansion of app usage within the same method that Google’s is linear with the expansion of overall web usage.
By now, of course, individuals understand what a smartphone is—Apple instructed North American country that already. and that we understand what apps area unit. however more and more there's a disconnect between the quantity of apps on our multiple home screens and therefore the worth we tend to really extract from them. several apps get downloaded and used one time, if at all. The Apple App Store model, supported the terribly in iTunes Store model, treats apps like pop songs that we wish to be current with, that we wish to consume.
The problem is that buyers did so learn to shop for songs from iTunes, however most of Apple’s customers seldom spit up for paid apps. Consequently, app manufacturers have to be compelled to resort to “freemium” models with all manner of artful in-app purchases so as to truly get acquired their work. therefore the abundance of apps within the App Store and on the house screens of our iPhones misrepresent the particular (paid) marketplace for apps and therefore the lack important  that a lot of of these apps deliver to users. (There’s associate degree analogy here between the economic condition of the sell-not app manufacturers which of adjunct university school, however don’t get Pine Tree State started!)
On a superficial level, the grid of apps approach communicates a way of freedom to users. you'll transfer any app (from the Apple App Store solely, of course) and place it anyplace on your screen and lose it after you not need it. however what Apple’s “sandboxed” approach doesn’t do for users is provide them the liberty, one level up, to transfer associate degree app that lets them management the illustration of these icons on their screen or the other a lot of refined method of managing applications. this can be why such a large amount of users prison-breaking their iPhones.
Imagine that for you, the novelty of getting this candy crush of apps on your phone has worn off and instead you wish a a lot of pared down approach. You could, of course, simply have fewer very little icons on your screen. however what if you wish simply four massive, honking buttons for the sole four belongings you use your iPhone for anyway? Or what if you wished your phone to be intelligent enough to gift you along with your morning apps for the commute to figure, your enterprise apps throughout the work day, searching apps after you area unit out at the mall, amusement apps within the evenings… you get the image. If Apple doesn’t see appropriate provide this meta-programming capability, you’re out of luck. although you're a developer and wish to create it yourself, you'll solely deploy it on jailbroken iPhones.
Phablets, it seems, area unit wherever shoppers area unit going, significantly as our initial enthusiasm with the iPad begins to chill. however there is also a lot of thereto transition than simply scaling up the iPhone. it should take a short time for shoppers to catch on, however the chance house exists for somebody to style a much better interaction model for these larger smartphones.

APPLE NEW LAUNCH IPhone-6

Apple is going to design Phablets that consists consists of both Smartphones and Tablets.


 There were rumors that in the last iPhone cycle, a seemingly well-connected Australian tech blogger, still in his teens, managed to leak authentic factory-machined parts that gave away virtually the entire design story of both new iPhones weeks before the official Apple reveal. Because of this track record, documented in my post-mortem, The Winners And Losers Of New iPhone Leakers And Rumors, we have to approach this current iPhone cycle armed with the knowledge of the increasing porousness of Fortress Cupertino.

So when The Wall Street Journal comes out and says that “Apple plans an iPhone model with a screen larger than 4½ inches measured diagonally, and a second version with a display bigger than 5 inches,” we treat it as more than idle gossip. And some of us do more than just write about what Apple will do next. For the members of the mystical not-so-secret society I call the Apple Fantasy Prototyping League (#AFPL), like Italian designer Federico Ciccarese, these rumors are calls to action.












Ciccarese has created a pair of iPhone 6  based on the WSJ information that allow us to visualize not only what these new devices might look like, but how Apple’s mobile operating system will fare in this super-sized environment.

He has translated the rumors into his estimate of actual screen sizes and pixel dimensions, keeping the 16:9 aspect ratio and retina pixel density of the iPhone 5 line as a constant.
Compared to the 4? diagonal, 640×1138 px screen of the iPhone 5S,
Ciccarese has calulated the “mid-size” iPhone 6 at a 4.7? diagonal, 750×1338 px screen size and the “phablet” at a whopping 5.5? diagonal, 878×1568 pixels. (These dimensions sound too irregular to be what Apple would actually do, but the estimates allow Ciccarese to work out the details of his 3D models.) He notes in his description of the concept designs that these larger screens will allow the icons to be reorganized on the homepage springboard. This simple observation, and Ciccarese’s demonstration of how an identical number of identical icons fit on the three different screen sizes, bely a larger point about the larger-screen iPhone. iOS 7 on an iPhone 5 series screen is already a matrix of 24 candy-colored icons to a screen. The iPad, both regular and mini, solve this problem by displaying larger icons with larger margins between so that the springboard contain the same number of icons as the iPhone screen. So it’s certainly possible that iOS 8 will make use of the responsive scaling of vector icons already included in the iOS 7 SDK and range on the spectrum somewhere between the current iPhone and the iPad Mini.


BUY APPLE IPHONE 5 C NOW CLICK HERE



But the larger purpose here is that larger screens offer alternative potential interaction patterns than either scaling up the quantity or size of springboard homepage icons. the first iPhone, as planned by Steve Jobs, was a selling tool the maximum amount as a chunk of hardware. simply staring at the house screen individuals knew straight off that this phone was a instrumentality for apps. At the time, this was a crucial conception to urge across. And indeed Apple’s growth has been linear with the expansion of app usage within the same method that Google’s is linear with the expansion of overall web usage.
By now, of course, individuals understand what a smartphone is—Apple instructed North American country that already. and that we understand what apps area unit. however more and more there's a disconnect between the quantity of apps on our multiple home screens and therefore the worth we tend to really extract from them. several apps get downloaded and used one time, if at all. The Apple App Store model, supported the terribly in iTunes Store model, treats apps like pop songs that we wish to be current with, that we wish to consume.
The problem is that buyers did so learn to shop for songs from iTunes, however most of Apple’s customers seldom spit up for paid apps. Consequently, app manufacturers have to be compelled to resort to “freemium” models with all manner of artful in-app purchases so as to truly get acquired their work. therefore the abundance of apps within the App Store and on the house screens of our iPhones misrepresent the particular (paid) marketplace for apps and therefore the lack important  that a lot of of these apps deliver to users. (There’s associate degree analogy here between the economic condition of the sell-not app manufacturers which of adjunct university school, however don’t get Pine Tree State started!)
On a superficial level, the grid of apps approach communicates a way of freedom to users. you'll transfer any app (from the Apple App Store solely, of course) and place it anyplace on your screen and lose it after you not need it. however what Apple’s “sandboxed” approach doesn’t do for users is provide them the liberty, one level up, to transfer associate degree app that lets them management the illustration of these icons on their screen or the other a lot of refined method of managing applications. this can be why such a large amount of users prison-breaking their iPhones.
Imagine that for you, the novelty of getting this candy crush of apps on your phone has worn off and instead you wish a a lot of pared down approach. You could, of course, simply have fewer very little icons on your screen. however what if you wish simply four massive, honking buttons for the sole four belongings you use your iPhone for anyway? Or what if you wished your phone to be intelligent enough to gift you along with your morning apps for the commute to figure, your enterprise apps throughout the work day, searching apps after you area unit out at the mall, amusement apps within the evenings… you get the image. If Apple doesn’t see appropriate provide this meta-programming capability, you’re out of luck. although you're a developer and wish to create it yourself, you'll solely deploy it on jailbroken iPhones.
Phablets, it seems, area unit wherever shoppers area unit going, significantly as our initial enthusiasm with the iPad begins to chill. however there is also a lot of thereto transition than simply scaling up the iPhone. it should take a short time for shoppers to catch on, however the chance house exists for somebody to style a much better interaction model for these larger smartphones.